Divine Minions#

Frequency: Uncommon
No. Appearing: 1 - 20
Armor Class: -2
Move: 12 (see below)
Hit Dice: 6 (25 hp)
Treasure Type: Nil
No. of Attacks: 1 (see below)
Damage/Attack: 1 - 12 (see below)
Special Attacks: Polymorph Self
Special Defenses: see below
Magic Resistance: 10%
Intelligence: High (13 - 14)
Alignment: Lawful Evil
Size: M (6 ½’)

Each divinity of the Mulhorandi pantheon has a number of magical servitors, known as minions. Each minion is a fanatical follower of the deity and serves his ends at all costs.

Divine minions serve as messengers of the deities. In the case of the Minions of Set they also server as assassins and as military assistance for his mortal worhsippers. They appear as great warriors, well over 6’ tall and quite broad, in bronze plate armor that is decorated with the symbol of their deity.

Combat: Divine minions are capable of taking a number of different forms. Armor Class, Hit Dice and hit points remain the same, while they acquire the movement rate, attacks and special attacks of each form. The stats of these forms are as follows:

Form Move #AT Dmg SA
Baboon 12 1 1-4 +1 Nil
Bear 12 3 1-6/1-6/1-8 Hug
Crocodile 6, SW 12 2 2-8/1-12 Nil
Hawk 3, FL 24 3 1-3/1-3/2-8 Swoop
Ibis SW 6, Fl 12 1 1-3 Nil
Jackal 15 1 1-2 Nil
Lion 12 3 1-4/1-4/1-8 Rear claws
Scorpion 12 3 1-8/1-8/1-4 Sting
Snake 15 1 1-3 Venom

The minions of each deity in the Mulhorandi pantheon can assume a number of different forms, as follows:

  • Anhur: Lion
  • Horus-Re: Hawk, Lion
  • Isis: Hawk
  • Nephthys: Hawk, Crocodile
  • Osiris: Hawk, Bear
  • Set: (any 3 of) Bear, Jackal, Snake, Scorpion, Crocodile
  • Thoth: Ibis, baboon